animation reel
projects
amalia - 2022-presentAmalia is a solo gamedev project that I have been working on on-and-off since August 2022. I regularly post updates on my Twitter as I'm working on it.
I am creating all art assets from scratch, including models, rigs, and animations. 3D action game characters require so many animations to function. Here is a small showcase of what is done so far! |
syndicate of souls - 2023-present
Syndicate of Souls is an in-development MOBA game which I have been doing freelance animation work for.
I am creating unique attacks, idle and walk cycles for various playable characters and NPCs, as well as generic attacks for each weapon using the Unreal mannequin, which are retargeted onto the character models. |
skywind - 2020-present
Skywind is an in-development overhaul mod for Skyrim which I have been doing volunteer work for. Everyone working on Skywind is a volunteer, working to create all of the art assets from scratch to remake The Elder Scrolls III: Morrowind in the Skyrim engine.
I am creating attack and locomotion animations, as well as knock-down animations and aggro warning animations for various creatures. I used rigs created by other volunteers, based on creatures from Morrowind. |
brianna rigging project - 2022This is an animation rig that I made for Maya for my IVA senior studio project at UW. It was showcased at Sand Point Gallery as a part of that class. This rig is available for download on Ko-fi for free.
I used this project as an opportunity to learn Python and autorig scripting to speed up my rigging and animation workflow. If you make something with this rig let me know on twitter and I'll definitely retweet it! |
nausicaa rigging project - 2020This is an animation rig I made for Maya as a personal project, which I have available for download on Ko-fi for free.
Lots of awesome people have created amazing stuff with it! If you create something with it let me know on twitter and I'll definitely retweet it. |
taking flight - 2019Taking Flight is the main project that I worked on for my year in the University of Washington Animation Capstone.
In the capstone, a team of students and staff work together to create a short animated film over the course of two quarters. It was a great team project and emulated the experience of working in a studio. I sculpted the mom squirrel, helped develop the style, and did some animation! |
cheese please - 2019Cheese Please is the very first film project I worked on in the first quarter of the University of Washington animation capstone! It was made in just a few weeks with 3 people.
I did the storyboards and some animation! |
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